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Taskmaster VR - Props

The variety of rooms and tasks, along with the numerous iconic objects from the Taskmaster television series, necessitated an extensive asset library. This included a mix of static and mostly dynamic objects, with some assets created specifically for tasks, such as the Alex Horne Roomba, treasure chest, and tennis ball turret. These assets required special attention and multiple iterations to ensure seamless integration with the tasks. For instance, we adapted the treasure chest with large dials for easy interaction with VR and visibility from various angles.
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Over the past two years, I have created an estimated 400+ assets for Taskmaster VR, showcasing a diverse array of environments that capture the essence of the Taskmaster TV show. Here is a detailed breakdown of the art and my contributions to the environment.

We modelled, UV-mapped, and textured all assets using a custom Unity shader, with Substance Painter, Maya, and Photoshop playing crucial roles in the creation process. Substance Painter was the primary tool for all baking tasks, including Ambient Occlusion (AO) and Curvature maps.

To ensure consistency and efficiency, we chose the colours of the assets using a 32x64 palette. This approach facilitated easy colour adjustment and optimal texture mapping across the extensive asset library. We often combined multiple objects into singular UV maps to maintain performance when many objects were in view, minimizing the number of materials and draw calls.

Combining assets with different characteristics into single UV maps presented challenges, particularly with patterns. To overcome this, patterns were baked into the AO map, freeing the original pattern slot for another asset within the same UV map. This technique allowed for multiple patterns or decals to coexist in a bundled asset pack, maintaining visual variety without compromising performance.
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This project was a massive team effort, made possible by the amazing people at Draw & Code/Scallywag Arcade. Collaborating with such talented individuals has been an invaluable experience, and I have learned so much along the way.
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Special shout out to all the feedback and support from my team and the Head of 3D.
https://www.linkedin.com/in/markypocock/?originalSubdomain=uk
https://www.artstation.com/bragatova
https://www.artstation.com/steafanc
https://www.artstation.com/janiedang
https://www.artstation.com/g_mcclymont
https://www.artstation.com/josephmcgrae

Small Dynamic Props (Breakables or Variations not included)

Small Dynamic Props (Breakables or Variations not included)

Kitchen Props

Kitchen Props

Fridge Props

Fridge Props

Shed Props

Shed Props

Large Dynamic Props (Breakables or Variations not included)

Large Dynamic Props (Breakables or Variations not included)

Onboarding Props

Onboarding Props

Caravan Props

Caravan Props

Close-up (Treasure Chest, Vintage Travel Chest, Tri-Cycle, Safe)

Close-up (Treasure Chest, Vintage Travel Chest, Tri-Cycle, Safe)

Lab Props

Lab Props

Onboarding Spawn Props

Onboarding Spawn Props