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Taskmaster VR - Studio

The studio is the central hub where contestants meet Greg Davies and Alex Horne, receive their scores, and participate in tasks. Players get feedback from compliments to playful abuse at the end of each episode, based on their performance. My contributions include designing the stage backdrops, audience area, onboarding area, and player’s hub with props and static assets. Additionally, I developed unique assets for specific studio tasks, such as the gigantic Greg Davies melon dispenser!
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Over the past two years, I have created an estimated 400+ assets for Taskmaster VR, showcasing a diverse array of environments that capture the essence of the Taskmaster TV show. Here is a detailed breakdown of the art and my contributions to the environment.

We modelled, UV-mapped, and textured all assets using a custom Unity shader, with Substance Painter, Maya, and Photoshop playing crucial roles in the creation process. Substance Painter was the primary tool for all baking tasks, including Ambient Occlusion (AO) and Curvature maps.

To ensure consistency and efficiency, we chose the colours of the assets using a 32x64 palette. This approach facilitated easy colour adjustment and optimal texture mapping across the extensive asset library. We often combined multiple objects into singular UV maps to maintain performance when many objects were in view, minimizing the number of materials and draw calls.

Combining assets with different characteristics into single UV maps presented challenges, particularly with patterns. To overcome this, patterns were baked into the AO map, freeing the original pattern slot for another asset within the same UV map. This technique allowed for multiple patterns or decals to coexist in a bundled asset pack, maintaining visual variety without compromising performance.
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This project was a massive team effort, made possible by the amazing people at Draw & Code/Scallywag Arcade. Collaborating with such talented individuals has been an invaluable experience, and I have learned so much along the way.
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Special shout out to all the feedback and support from my team and the Head of 3D.
https://www.linkedin.com/in/markypocock/?originalSubdomain=uk
https://www.artstation.com/bragatova
https://www.artstation.com/steafanc
https://www.artstation.com/janiedang
https://www.artstation.com/g_mcclymont
https://www.artstation.com/josephmcgrae

Studio Stage progression from blockout to final art.

Studio Stage progression from blockout to final art.

Studio Asset Contributions

Studio Asset Contributions

Studio Stage

Studio Stage

Studio Audience progression from blockout to final art.

Studio Audience progression from blockout to final art.

Studio Audience

Studio Audience

Studio Player Hub

Studio Player Hub

Studio Backstage

Studio Backstage

Close-up (Studio Backing, Melon Dispenser, Prop Wall + On Air Sign, Vanity Light Strip and TV)

Close-up (Studio Backing, Melon Dispenser, Prop Wall + On Air Sign, Vanity Light Strip and TV)