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Taskmaster VR - House

The house is an exaggerated replica of the iconic Taskmaster TV show location, where contestants receive tasks in specific rooms. Each TV season has a unique theme; rather than using an existing one, we chose our own and settled on a "California Dream" theme. This was achieved by creating a new colour palette and emphasizing pinks and blues to enhance the aesthetic.
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Over the past two years, I have created an estimated 400+ assets for Taskmaster VR, showcasing a diverse array of environments that capture the essence of the Taskmaster TV show. Here is a detailed breakdown of the art and my contributions to the environment.

We modelled, UV-mapped, and textured all assets using a custom Unity shader, with Substance Painter, Maya, and Photoshop playing crucial roles in the creation process. Substance Painter was the primary tool for all baking tasks, including Ambient Occlusion (AO) and Curvature maps.

To ensure consistency and efficiency, we chose the colours of the assets using a 32x64 palette. This approach facilitated easy colour adjustment and optimal texture mapping across the extensive asset library. We often combined multiple objects into singular UV maps to maintain performance when many objects were in view, minimizing the number of materials and draw calls.

Combining assets with different characteristics into single UV maps presented challenges, particularly with patterns. To overcome this, patterns were baked into the AO map, freeing the original pattern slot for another asset within the same UV map. This technique allowed for multiple patterns or decals to coexist in a bundled asset pack, maintaining visual variety without compromising performance.
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This project was a massive team effort, made possible by the amazing people at Draw & Code/Scallywag Arcade. Collaborating with such talented individuals has been an invaluable experience, and I have learned so much along the way.
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Special shout out to all the feedback and support from my team and the Head of 3D.
https://www.linkedin.com/in/markypocock/?originalSubdomain=uk
https://www.artstation.com/bragatova
https://www.artstation.com/steafanc
https://www.artstation.com/janiedang
https://www.artstation.com/g_mcclymont
https://www.artstation.com/josephmcgrae

Living Room progression from blockout to final art.

Living Room progression from blockout to final art.

House Assets Showcase (Breakables or Variations not included)

House Assets Showcase (Breakables or Variations not included)

Living Room

Living Room

Bathroom

Bathroom

Kitchen

Kitchen

Hallway (House entrance)

Hallway (House entrance)

Hallway (Lab Entrance)

Hallway (Lab Entrance)

Close-up (Toilet, Task Table, Chair)

Close-up (Toilet, Task Table, Chair)